👥 Team Climb Planner
Plan your multiplayer expedition. Coordinate roles, oxygen sharing, pace, and emergency protocols before departing.
Team Role Assignment
Every team member needs a clear role. Use this checklist before departing:
| Role | Responsibilities | Required Gear |
|---|---|---|
| Leader / Anchor | First on route. Sets pace. Makes decisions. Holds falling teammates. | La Portivo Boots (max traction), full stamina at all times |
| Support | Carries spare oxygen. Follows pace. Assists with tether management. | Extra O2 tanks, Harness Gear |
| Sweeper | Monitors team from behind. Watches for falls. Communicates with leader. | Harness Gear, radio communication |
Pre-Climb Checklist
✅ Before Departing Each Camp
- All players have full stamina
- All players have oxygen above 80%
- Weather forecast is clear
- Tether ropes are connected above Camp 2
- Oxygen sharing assignments confirmed
- Emergency turn-back threshold agreed upon
- Communication channel established (Discord / in-game)
Oxygen Sharing Plan
Designate one support player to carry spare oxygen tanks for emergency sharing. The most dangerous scenario is a teammate hitting 0% oxygen in the Death Zone — having a spare tank to share can be the difference between life and death.
- Support Player: Carry 1–2 spare High-Capacity tanks
- Sharing Protocol: "OXYGEN LOW" call → Support drops spare → Critical player refills
- Backup Plan: If no spare available, retreat to nearest camp immediately
⚠️ Critical Rule
The anchor (leader) must maintain full stamina at all times above Camp 2. If the anchor trips while holding a falling teammate, everyone on the tether falls. Never let the anchor's stamina drop below 50%.
Continue or Split Decision
Use this table to decide whether to continue as a team or split:
| Situation | Recommended Action |
|---|---|
| One player low on oxygen | Share spare tank — do not split |
| One player low on stamina | Rest as team — do not split |
| One player injured | Team retreat to nearest camp — do not split |
| Weather deteriorating | Team retreat to nearest camp — do not split |
| One player must go AFK | Untether from team, team continues — do not wait |